augment kit swtor. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. augment kit swtor

 
 So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 commentsaugment kit swtor  then the augment kit can stay in the "shell" you use

Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. SWTOR Augments. Credits: A flat credit cost to add or upgrade an augment. 4. Forums. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Posted October 31, 2019. Armormech makes 4 types of augments; the others make 5. Location of 7. Edited May 8 by DawnAskham14 votes, 35 comments. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Put money into 3. 3. Ugh I can't believe I missed that. So i was wondering which would be the b. Most people focus on "the best", which is Grade 11. There are 14 stats you can boost with augments. News. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. 224K subscribers in the swtor community. Game. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Go to swtor r/swtor • by. Play Now. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Satele Shan is the second kit we are announcing in this series. mat. 3 Class Changes;. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . The dedicated guide contains tips for all roles in both PvE and PvP. Individual Pieces. I can make the MK1 thru 4 augs at this time. In short, the augmentation kit has nothing to do with the normal modification process. Which items to stockpile for 7. I often use this to know what level. Individual Pieces. This crafting material is used in the construction of Augmentation Kit MK-6. This is now not really great unless it's a level 49-50 item. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. Individual Pieces. Posted February 26, 2021. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Posted January 29, 2016. Why force the extra step when the most logical solution. Remember that there used to be a bug when reverse engineering stacks of crafted items. I like the math there. Basically, augments are an extra item that you have to first add the slot for, then put one in. So my. FQN: itm. They are available to low level players, but aren’t really worth. 20 votes, 43 comments. SWTOR. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Followers 0 0New SWTOR Forums are now live!. 3) General speculation in advance of 4. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. By Kosef May 8, 2012. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. . Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Anyways, do you need high lvl crafting skills to. 3) General speculation in advance of 4. I mostly do heroics, warzones and GSF. And you will also need to make higher "Grade" kits to put them in. Augments. Keep this in mind when you consider what to do about augments. As a general piece of advice, do not worry about augmentations until you're level 50. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. Look at your two orange/custom lightsabers again. In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Used to install Augmentation Slot MK-11 at an Item Modification Station. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augment kits since it seems like new kits won't be released same time. 1 is coming soon! With Game Update 7. the OP is talking about the augment schematics (the things you put into the augment slot in gear). Forums. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Armstech can craft Accuracy, Shield and Versatile Augments. g. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Browse all gaming. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 311. 0 are still valuable, more than even the. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. A key part of endgame gearing is how much Alacrity to equip in your gear. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Keep this in mind when you consider what to do about augments. SWTOR 7. Jump to content. 3 this slot will be of the same level/craft rank (1-6) as the item. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. General Discussion; SWTOR. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. - armstech makes the presence, endurance, defense, power augments. Share More sharing options. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. net is a non-profit Star Wars fansite run by Jedipedia e. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. . Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. For Augments. If you’re looking for a cheap modifiable set of armor. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. ago. Followers 0. When reverse engineering the items, you are guaranteed a component, plus a random amount. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The grade of Kits just mean you can install a higher grade actual augment with better stats. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 1. 3. phalczen. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Posted November 23, 2012. Check Details. I know all three can make the augment kits, but each of the three make different augments. So i was wondering which would be the b. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Get appSynthweaving takes care of the armor shells, augments, and augment kits. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). 0 vendors on the Republic Fleet. Yeah def the trainer for this. craft. More sharing options. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Individual Pieces. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Kit MK-1 is a premium -quality augmentation kit. Members. By Dragonexadon May 16, 2012 in Crew Skills. Slicing is the crew skill that generates the schematics for augments. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Hopefully to make more credits. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. To craft an Augmentation kit you will need 10 kit. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Slots require Augment Kits (MK-10 for end game, IIRC). But get the MK-10 kit's as everything lower then that is a waste of money. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. . 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. So i was just wondering which of the three crew skills to take in order to make augments. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. 1 around the corner?My artificer, while making a generator for a low-level Trooper alt, reverse-engineered 3 of the lvl 23 green generators (aim stat). Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Is it even worth trying to augment my gear right now with 7. 3 guide on how to make augmentation kits for synthweaver. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Edited July 5, 2012 by chimunga. These can be purchased from the "planetary" commendation vendors for. Each MK-# has a certain max level of augment that can be used in them. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Why force the ext. Table of Contents. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Store. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. These have a. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . augment_kit. 3. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Not sure if there is one on the fleet, don't recall seeing one there. Home Game News Store Forum Support PLAY. Item Modification is a system utilized in Star Wars: The Old Republic that allows players to increase the stats of functionality of select weapons and armor encountered in the game. That doesnt seem to be the best case now. Any of those can craft the augment kits needed to add a slot. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. drop. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. Recommended Posts. Posted November 23, 2012. Get the augments with the stats you want. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. as you leveled up. Forums. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. The dedicated guide contains tips for all roles in both PvE and PvP. 8k. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic Sie sind nicht eingeloggt. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Put money into 3 points of Critical Crafting in your legacy. Members. The highest rating augments gives just a few more points than r236 but cost around twice as much. Augments have been reduced to 8 tiers. Reply. Store. There are stations available on the Fleet. 0 since there won’t be a new tier of. Ashit. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Have the augmentation kits, says it will bind item to me, but does not add the slot. Crafting however, does require time. 206. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Step 1 – Earn Tech Fragments through any method you’d like. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Crypto To Augment your gear you need two things – an augment, and an augment kit. . All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Upgrading deletes the old item and replaces it with the upgrade and as a result. Game. Members. The dedicated guide contains tips for all roles in both PvE and PvP. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Put the augments into the augment slots. . The crafting table on your ship is for your companions, pretty sure your character can't use it. News. There are two types of authorizations. Put the augment kits on your gear. The dedicated guide contains tips for all roles in both PvE and PvP. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. - armstech makes the presence, endurance, defense, power augments. I want to add that you would want to go with rating 236 augments. Support. Followers 1 1Business, Economics, and Finance. The most recent type of augment kit is called the Augment Kit MK-11, and. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. 0 gear, remove anything you want to keep like crystals, tunings or augments. 1. Huge QoL Change - Augmentation Slot Component MK-8. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). - synthweaving makes the strength, willpower, critical, surge augments. The dedicated guide contains tips for all roles in both PvE and PvP. Forums. 6. BioWare has said that there will not be a new tier of augments available for 7. for 11th level slot comp. As a general piece of advice, do not worry about. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. The dedicated guide contains tips for all roles in both PvE and PvP. 1) Supply and Demand. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. But Im looking at the vendors and they dont have Aug slots. SWTOR. And you will also need to make higher "Grade" kits to put them in. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. So you should augment the tier 1 shells or a set of orange shells you like. Business, Economics, and Finance. View data for the Augmentation Kit MK-10 SWTOR Schematic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Used to install Augmentation Slot MK-1 at any Item Modification Station. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. The dedicated guide contains tips for all roles in both PvE and PvP. Hello, If this post is covered in another thread I apologize but I could not find it. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Followers 0This might have been placed once before. Crew Skills. Then right-click the augment kit from your inventory. V. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. View data for the Augmentation Kit MK-10 SWTOR Schematic. This has been bugged for MONTHS. SWTOR. tomzi • 1 yr. To add an augment slot to an item now will require you to use the Item Modification. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 0 Augments. Posted November 25, 2012. RE'ing those crafted items will give you the component you need for the kit. Game Update 7. Oh, and augment kits are created by Armormechs. 4. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. Even SoV Solo or Story can be done without augments. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. I think that's all of them. 51 votes, 31 comments. I listed these off the top of my head so I may have. Store. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. augmentation slot component MK-11. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Gathering skills: Scavenging Mission skills: Underworld trading. Members Online. CryptoWe got a little news about crafting. 22. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. They are available to low level players, but aren’t really worth. 21. The dedicated guide contains tips for all roles in both PvE and PvP. The dedicated guide contains tips for all roles in both PvE and PvP. I do disagree with one minor part. So, any piece of armor, implant, earpiece, weapon, or offhand works. 3. More . Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. 6k. Crew Skills. It gives you a simple 1 to 1 ratio. Profession: Synthweaving. SWTOR Augments Guide: Everything you. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Augmentation Slot Component MK-1: none: 1. Right-click on the modification station and drop the piece of gear on the window that appears. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Store. 0 coins. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Support. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. Members. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3 augments and noticed Artifice cannot make the augment kits. Members. 7. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). 1. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. . 1. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Armormech is a crafting crew skill. Yet we can craft gear that has augment slots (relics and light-sabers). 3 Augment slot on all gear 1. Armor mech makes money through augments and augmentation kits. By Viridionyx, December 1, 2012 in New Player Help. A SWTOR Seer Sage 6. The dedicated guide contains tips for all roles in both PvE and PvP. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Game. Augmentation Kit MK-1. If a piece of gear does not have an augment slot, then you have to install one using a. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). 3. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further. . At that point get level 36 augments, either Resolve or Overkill. Share1. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Augment kits can be applied to any piece of gear. The rather prohibitive cost is for using the kit, not the slot. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). . Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition.